Capture dangerous monsters, earn their trust, and defend humanity’s last frontier before the wildlands drive every beast against the walls.
You inherit the last neutral safehouse in a demon-ruled city, where every guest brings protection, secrets, enemies, and a choice that changes who survives the night.
The world ended, but the campground still has rules. Host monsters, angels, and tired survivors well enough to keep everyone alive.
You failed the hunter exam. Then you inherited a greenhouse where dungeon tomatoes bare their teeth.